The proliferation of digital learning resources and platforms has transformed the field of education in many parts of the developed world, but has yet to be utilized in much of the developing world. To leverage existing technologies and virtual platforms can mean the difference between progressing in one’s education in a modern society and getting left behind. Especially in contexts where educational infrastructure is underdeveloped, and qualified & motivated teachers are lacking, the opportunity to make real progress and positively impact the academic achievement of youth is clear.
Visions intends to help lead the way in bringing meaningful, high quality educational opportunities to youth in developing countries through technology. While we are certainly not the first to pioneer e-learning initiatives and promote tech literacy, we endeavor to build off our ongoing experiences & programs in creating innovative tech-based solutions for traditionally marginalized youth and communities, especially in rural settings.
Current Visions’ e-Learning initiatives including the following:
In India, Visions has an ongoing tablet-based e-Learning Program at 6 schools (across Tamil Nadu, Uttarakhand, and Maharashtra) that is now in its 4th year and has benefited an estimated 3,750+ primary schoolchildren & teachers to-date
In Nicaragua, we launched an e-Learning Program in early 2017 to promote the development of reading & tech literacy skills and improved proficiency in English and mathematics amongst schoolchildren at 3 rural schools in the Matagalpa region.
In Nicaragua, we are also currently working toward establishing the Escuela Vera Angelita – a residential school for disadvantaged girls in Matagalpa. Tentatively set to open in February 2021, the school aims to provide an innovative learning environment, in which students will not only benefit from instruction in standard subjects, but supplementary education in English, IT/computers, leadership and entrepreneurship, as well as engagement in a wide range of extracurricular opportunities.
More broadly, we are working toward creating an open source learning platform (TabSchool.com) that will connect educators with technologists worldwide to create game-based, self-paced learning modules for students. Eventually, the platform will be able to host content in any language and any subject. We are concurrently developing hardware (tablets) as well that can easily host the platform and make content available offline.